A

absolute curvature

accelerated graphic cards

actions

actions library

activating a view

active snap

active snaps

Adaptive

adaptive degradation

adding knots

Adobe Illustrator

alert

align

all

all cameras

all geometry

all lights

Alt

Alt key

alternating lines and arcs

ambient

ambient lighting for radiosity

Analysis tools

Angular Subdivisions

Angular tolerance

anti-aliasing

aperture

application toolbar

applying transformations to objects

arbitrary plane

Arc

direction
radius
sweep
tangent to lines
type

area

area light

area of a surface

area zoom

argument

aspect ratio

assigning a light shader

assigning materials

attach

auto apply material

auto axis

autosave

Axes Align to 3 points

Axes Align to NURBS surface

Axes Align to object

axis (translate)

B

background image

background image plane

background image size

background shaders

backgrounds

backspace

base

bend

BGR

bicubic interpolation

bilinear interpolation

Birail

rails

Bitmap

bitmap image

blend curves

blend surfaces

blending

blending smoothness

blue marble

blue tab

BMP

boolean operations

bottom view

boundary curves

Boundary edges

bounding box

Break curve

break point

browser

C

Camera

adding new
focal length
look at
position
up

cartesian coordinate system

cast shadows

casting

center

center (scale)

center in all views

center in view

Center normal

center of bounding box

Center point

check button

chrome

chrome 2D

circle perimeter

circular fillet

Click

click-and-drag
double-click

close curve

Close hole

clouds

collapse construction tree

color palette

color shader

color source shaders

color temperature

Combine

combine vs. group
combining objects

combining shading functions

components

conductor

cone

console

constant

constraining movements

Construction Plane

construction tree

construction tree, collapse

contacting GESTEL

Continuity

continuity tolerance

contour

control point

Coons

bicubic interpolation
bilinear interpolation
intersecting curves

Coordinate System

local
origin
world

copies

copy

Corner Refine

Create Point Mesh

Create Polygon

creating materials

creating shadows

cross-sectional curves

cross-sectional profile

Ctrl

Ctrl + Enter

cube

cubes

Curvature

curvature of a curve

curvature of a surface

Curve Length

curve normal

curve offset

curve order

curve snap

curve tangency align

Curve Tangent and Curvature

curve type

curves

curves continuity

Curves Network

intersecting curves

cuspid

custom rotation axis

Custom Units

customize view detail

cut

cut above

cut below

cylinder

cylindrical

D

decal

decal uv

defining materials for radiosity

deforming map

delete

delete layer

delete rendering

deleting materials

Demos

depth cue

depth of field

detail level

device

dialog box

dielectric

difference

Direct3D

direction

DirectX

Disable Construction Plane

disable snap

disk

displacement shaders

Distance

distance between two points

distant

distant light for radiosity

Divide curve

do not cast shadows

do not receive shadows

docking panel

dolly

double-click

drag'n'drop

drawing aids

DXF

E

edge extract

Edge weight

Edges

edges editing

edit menu

edit mode

editing light settings

editing materials

emission shaders

enlarging a view

Entry-fields

environment

environment mapping

eroded

Esc

Esc key

euclidean coordinate system

exit

exterior region

extracting a curve

Extrude

extrusion length
extrusion vector

extrusion path

F

face connections

Face reduction

Faces

Faces editing

far blur

far focus

Fast Redraw

feature-following anti-aliasing

FFAA

field of view

file format

File Menu

exit
merge
new
open
revert
save
save as
save as model
save selected

Fill Hole

fill path

Fillet

filletting non-intersecting surfaces

fillet arc

fillet segment

filling a path

Fit Points Cloud

fit tangents

fit to b.box (lattice)

fixed method

flat shaded

floating panel

focal length

focal point ellipse

focus plane

fog

fog light

font

foregounds

foreground shaders

FOV

free deformation

from

from | to

front view

G

G1 Continuity

G1 Continuity on borders

gaussian curvature

geometric curvature

GESTEL

ghost

glass

global coordinate system

glow

goniometric

goniometric light for radiosity

gordon surfaces

Gouraud shaded

graduated

Grids

grid lines
grid setup panel
grids setting

ground fog

Group

group mode
group selection

H

halo

hardware

height

height field

helix

help system

hidden in interactive views

hidden in rendering

hidden line

hide edges

hide from rendering

hide from views

hide knots

hierarchy browser

High curv. factor

high detail

hole

horizontal/vertical panes

HSL

I

IGES

image

image formats

image resolution

image texture mapping

info box

Input points

Input/Output

Ins

Ins key

insert knot

insert point

inspector

interior region

Internet Explorer

interpolation method

interpolation of points

interreflections

intersect

intersecting curves

intersection

inverse normal

invert arc direction

invert direction

Invert normals

invert selection

isoparametric curve

Isoparm direction

iterations

J

join curves

join points

JPEG

jpg

K

keep aspect ratio

keyboard

keyboard shortcuts

knots

adding
hiding
inserting

L

label

label mapping

large buttons

Lathe

latitude angle
longitude angle
weighted

latitude angle

lattice

order

Layers

color
lock
new
off
on

layouts

leave next

leave previous

left mouse button

left view

length

length of a curve

length of part of a curve

lens flares

libraries toolbar

library tab

Light

adding a new
editing
positioning
saving
target

light energy distribution

light power

light scatter

light shaders, assigning

light source shaders

ambient
area
distant
goniometric
point
projector
sky
spot

light source types

light streaks

lights definition for radiosity

LightWave

line-arc

linear method

Linear Stretch

lines sequence

list hidden objects

local axes origin

local coordinate system

Loft

extrusion path

log10 method

longitude angle

look at

loop exterior

low detail

LU decomp. with part. pivot

lumens

M

macro

macros

major half axis

Managers Menu

marble

master curve

master surface

Materials

assigning
creating
deleting
editing
library
merging
naming
saving

MaterialsLib folder

Matrix type

matte

max lod

maximum

Maya

mean curvature

medium detail

memory

menus

merge

merging materials

message boxes

metacurve

metal

MicroScribe-3d

mid lod

min lod

minimum

minor half axis

mirror

mirror along

mirror orientation

mirror plane

mixed

mixed background shader

modeling library

Modeling precision

modeling specs

modeling tolerance

modeling tool panel

modeling tools

modeling views

models library

ModelsLib folder

modifiers

mouse

mouse input

movie width

Multi combine

MultiEdit

multiple selections

N

N-Side Patch

n-side polygons

naming materials

near blur

near focus

new

new camera

new entity

new knots

new layer

new light

no cutting

noise factor

Non Uniform Rational B-Splines

non-rational curve

non-rational surface

non-selected object

non-weighted surfaces

none

normal

normal end point

Normal scaling factor

normal start point

normals

number of interreflections

numerical input

NURBS modeling

curves
NURBS curve
NURBS surface editing
surfaces

NURBS primitives

O

object mode

object selection

object status

Offset

curve
distance
surface

open

Open Macro

open polyline

OpenGL

operating systems

orbit

order

origin (scale)

ortho adjust

orthogonal views

orthographic views

outlines

Output points

P

parallel line

parameters

paste

path

pathcast

PDK

perpendicular line

perspective camera

perspective correction

perspective view

phong

Phong shaded

photorealistic images

pick

pick-and-drag

Picking

disabled
picking/b.box

pie slice

Pipe

extrusion path

pitch

pixel intensity

pixelmap

plain

plane

plastic

Plug-In

Plug-Ins folder

Point

editing
inserting
pickable
selection
snap

point bitangent circle

point light

point light in radiosity

Point Mesh

Point Mesh point editing

point on curve

point on rail

PointMesh

PointMesh from object

points cloud

Points distance

PolyCube

PolyCylinder

PolyDisk

polygon

polygonal cylinder

polygonal primitives

polygonal sphere

polygonal surface

polygonal torus

Polygons

sides
vs. NURBS

polyhedron

polylines

PolyMesh from NURBS

Polymesh from nurbs control net

PolyMesh Info

PolyPlane

PolySphere

PolyTorus

position

post-processing shaders

power

predefined resolutions

prederined rotation axis

preferences

preferred arc

preferred circle

preferred ellipse

Preserve bound. corners

previewing you scene

primary light sources

primitives

prism

procedural texture

profile curve

profile curves

profile key

projecting a curve onto a surface

projection direction

projector

Projects folder

prune

pull-down menus

push button

pyramid

Q

QuickTime VR

object movie
panoramic movie

Quicktime VR Panoramic Movie

QuicktimeVR Object Movie

R

Radial Refine

Radial Subdivisions

radiant energy

radio button

radiosity

radiosity quality

radiosity values computation

radiosity, how it works

radiosity, units of length

radius

rails

RAM

rational

rational surface

ray cube

ray-tracing

raytrace full

raytrace preview

rear view

receive shadows

rectangle

redo

redraw performance

reference axes (rotation)

Reference Coordinate System

rotate
scale
translate

Reference Image

origin
position
size
space

Refine

refine edges

refining a surface

reflectance shaders

registation

regular polygon

relative position

relative sensitivity

remove point

removing knots

renaming an object

Render

render current view

render selected objects

rendered pictures

renderers

Rendering

buffer
methods
options
rendering browser
specs

Renderings

RenderMan

replicate

Replication

method
noise
path
surface

reset lattice

Reset normals

resolution (view detail)

revert

revolution axis

revolution primitives

revolution surface

revolution type

revolve

RGB

RGBA

Rhino

RIB

right view

rotate

rotate snap

rotating the background image

Rotation

angle
axis
noise

rough

round

rounding edges

rule

S

s-direction

safe save

save

save as

save as model

save rendering

save selected

saving light settings

saving materials

saving your work

scale

scale factor

scale snap

scaled image

Scaling factor

scaling noise

scanline full

scanline preview

screen resolution

scroll bar

scrolling

secondary light sources

section

section height

section width

sections

selected, save

Selecting

an entity
groups
objects
points

selection box

Selection Menu

all
all cameras
all geometry
all lights
invert
none

shaded mode

shaded rendering

shader classes

shader definition

shader tree

Shaders

background
color
displacement
emission
foreground
light source
reflectance
texture space
transparency

shading

shading panel

shadow mapping

shadow ray casting

Shadows

creation
do not cast
do not receive
production

Sharp corners factor

Sharp edges factor

shear

Shift

shortcuts

show edges

show knots

Show normals

show/hide buttons

show/hide construction tree

Simplify

Simplify curve

Simplify surface

single line

six-sided box

Skin

interpolation method

skipping console prompts

sky

sky (radiosity)

slave curve

slave surface

slider bar

Smoothing

smoothing a polygonal surface

Smoothness

snap disabled

snap in 3D

snap options

snap to centerpoint

snap to curve

snap to endpoint

snap to grid

snap to midpoint

snap to point

snap to tangent

snow

solid clouds

solid polka

solid texture

solidThinking file format

Solution method

source object

spacebar

SPARSE

sphere

spherical

Spine curve

spine-based-skin

spiral

spline interpolation

spline V order

Split

Split curve

Split Poly

splitting surfaces

spot

spot light for radiosity

square

st

standard units

status filters

step

STL

Stretch

Stretch curv

Stretch curve

SubCurve Length

Subdivision

subdivision factor

subdivision surface

subdivisions

subdivisions factor

super-sampling

Surface area

Surface Curvature

surface evaluation

surface intersection

surface offset

surface quality

Surface Tangency align

surface tessellate

Surface volume

SVD single value decomp.

sweep

system requirements

T

t-direction

tab

tangecy incident angle

Tangency

tangency align

tangency plane

tangent arc

tangent circle

taper

tapering an object

target

technical support

tessellate

tessellation

text

texture

texture coordinate system

texture folder

texture placement

texture space

texture space shaders

textured mode

Textures folder

texturing

texturing uneven surfaces

Tg length

threshold

TIF

TIFF

title bar

to

toggle object/edit mode

tolerance

tools menu

top view

torus

track

transformation inspector

transformations

translate

translate snap

translation

translucency

translucent plastic

transparency shaders

Triangulate

trim

trim curves

trimmed surface

turns

two planes

U

U and V repeat

U direction

U order

un-joining points

Uncombine

undo

undo buffer

uneven surfaces, texturing

ungroup

union

units

unshot

up

User Interface

specs

UV parameters

uv shader

V

V direction

V order

vertex

Vertical Subdivisions

vertices

Vertices editing

View

detail
division
enlarging a
layout
modes

view menu

view-dependent radiosity solution

view-dependent rotation

visibility

visible grids

visual representation

Visualization engine

Volume

volume of a closed surface

VRML

W

warp

watts

weight

weighted

weighted primitives

Weld vertices

width

Windows

wireframe

wood

Working

on construction curves
on control points
on groups
on hotspots
on objects
on points

working modes

world coordinate system

wrapped anisotropic

wrapped brick

wrapped bump map

wrapped checker

wrapped circular anisotropic

wrapped diagonal

wrapped dimple

wrapped filtered image

wrapped grid

wrapped image

wrapped knurl

wrapped mask

wrapped mirror map

wrapped polka

wrapped rough

wrapped s stripe

wrapped square

wrapped t stripe

wrapped texture

wrapped textured brick

wrapped tread plate

X

x plane

x-axis

XYZ coordinates

Y

y plane

y-axis

Z

z plane

z-axis

Zoom

zoom extent
zoom extent all

zoom extent

zoom extent all

#

.bmp

.cld

.jpg

.tif

.txt

3 point arc

3 point circle

3D project

3D space

3D Studio

3D text

3DStudio

3sides

bicubic interpolation
bilinear interpolation

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