A
absolute curvature accelerated graphic cards actions actions library activating a view active snap active snaps Adaptive adaptive degradation adding knots Adobe Illustrator alert align all all cameras all geometry all lights Alt Alt key alternating lines and arcs ambient ambient lighting for radiosity Analysis tools Angular Subdivisions Angular tolerance anti-aliasing aperture application toolbar applying transformations to objects arbitrary plane Arc direction radius sweep tangent to lines type area area light area of a surface area zoom argument aspect ratio assigning a light shader assigning materials attach auto apply material auto axis autosave Axes Align to 3 points Axes Align to NURBS surface Axes Align to object axis (translate)
absolute curvature
accelerated graphic cards
actions
actions library
activating a view
active snap
active snaps
Adaptive
adaptive degradation
adding knots
Adobe Illustrator
alert
align
all
all cameras
all geometry
all lights
Alt
Alt key
alternating lines and arcs
ambient
ambient lighting for radiosity
Analysis tools
Angular Subdivisions
Angular tolerance
anti-aliasing
aperture
application toolbar
applying transformations to objects
arbitrary plane
Arc
area
area light
area of a surface
area zoom
argument
aspect ratio
assigning a light shader
assigning materials
attach
auto apply material
auto axis
autosave
Axes Align to 3 points
Axes Align to NURBS surface
Axes Align to object
axis (translate)
B
background image background image plane background image size background shaders backgrounds backspace base bend BGR bicubic interpolation bilinear interpolation Birail rails Bitmap bitmap image blend curves blend surfaces blending blending smoothness blue marble blue tab BMP boolean operations bottom view boundary curves Boundary edges bounding box Break curve break point browser
background image
background image plane
background image size
background shaders
backgrounds
backspace
base
bend
BGR
bicubic interpolation
bilinear interpolation
Birail
Bitmap
bitmap image
blend curves
blend surfaces
blending
blending smoothness
blue marble
blue tab
BMP
boolean operations
bottom view
boundary curves
Boundary edges
bounding box
Break curve
break point
browser
C
Camera adding new focal length look at position up cartesian coordinate system cast shadows casting center center (scale) center in all views center in view Center normal center of bounding box Center point check button chrome chrome 2D circle perimeter circular fillet Click click-and-drag double-click close curve Close hole clouds collapse construction tree color palette color shader color source shaders color temperature Combine combine vs. group combining objects combining shading functions components conductor cone console constant constraining movements Construction Plane construction tree construction tree, collapse contacting GESTEL Continuity continuity tolerance contour control point Coons bicubic interpolation bilinear interpolation intersecting curves Coordinate System local origin world copies copy Corner Refine Create Point Mesh Create Polygon creating materials creating shadows cross-sectional curves cross-sectional profile Ctrl Ctrl + Enter cube cubes Curvature curvature of a curve curvature of a surface Curve Length curve normal curve offset curve order curve snap curve tangency align Curve Tangent and Curvature curve type curves curves continuity Curves Network intersecting curves cuspid custom rotation axis Custom Units customize view detail cut cut above cut below cylinder cylindrical
Camera
cartesian coordinate system
cast shadows
casting
center
center (scale)
center in all views
center in view
Center normal
center of bounding box
Center point
check button
chrome
chrome 2D
circle perimeter
circular fillet
Click
close curve
Close hole
clouds
collapse construction tree
color palette
color shader
color source shaders
color temperature
Combine
combining shading functions
components
conductor
cone
console
constant
constraining movements
Construction Plane
construction tree
construction tree, collapse
contacting GESTEL
Continuity
continuity tolerance
contour
control point
Coons
Coordinate System
copies
copy
Corner Refine
Create Point Mesh
Create Polygon
creating materials
creating shadows
cross-sectional curves
cross-sectional profile
Ctrl
Ctrl + Enter
cube
cubes
Curvature
curvature of a curve
curvature of a surface
Curve Length
curve normal
curve offset
curve order
curve snap
curve tangency align
Curve Tangent and Curvature
curve type
curves
curves continuity
Curves Network
cuspid
custom rotation axis
Custom Units
customize view detail
cut
cut above
cut below
cylinder
cylindrical
D
decal decal uv defining materials for radiosity deforming map delete delete layer delete rendering deleting materials Demos depth cue depth of field detail level device dialog box dielectric difference Direct3D direction DirectX Disable Construction Plane disable snap disk displacement shaders Distance distance between two points distant distant light for radiosity Divide curve do not cast shadows do not receive shadows docking panel dolly double-click drag'n'drop drawing aids DXF
decal
decal uv
defining materials for radiosity
deforming map
delete
delete layer
delete rendering
deleting materials
Demos
depth cue
depth of field
detail level
device
dialog box
dielectric
difference
Direct3D
direction
DirectX
Disable Construction Plane
disable snap
disk
displacement shaders
Distance
distance between two points
distant
distant light for radiosity
Divide curve
do not cast shadows
do not receive shadows
docking panel
dolly
double-click
drag'n'drop
drawing aids
DXF
E
edge extract Edge weight Edges edges editing edit menu edit mode editing light settings editing materials emission shaders enlarging a view Entry-fields environment environment mapping eroded Esc Esc key euclidean coordinate system exit exterior region extracting a curve Extrude extrusion length extrusion vector extrusion path
edge extract
Edge weight
Edges
edges editing
edit menu
edit mode
editing light settings
editing materials
emission shaders
enlarging a view
Entry-fields
environment
environment mapping
eroded
Esc
Esc key
euclidean coordinate system
exit
exterior region
extracting a curve
Extrude
extrusion path
F
face connections Face reduction Faces Faces editing far blur far focus Fast Redraw feature-following anti-aliasing FFAA field of view file format File Menu exit merge new open revert save save as save as model save selected Fill Hole fill path Fillet filletting non-intersecting surfaces fillet arc fillet segment filling a path Fit Points Cloud fit tangents fit to b.box (lattice) fixed method flat shaded floating panel focal length focal point ellipse focus plane fog fog light font foregounds foreground shaders FOV free deformation from from | to front view
face connections
Face reduction
Faces
Faces editing
far blur
far focus
Fast Redraw
feature-following anti-aliasing
FFAA
field of view
file format
File Menu
Fill Hole
fill path
Fillet
fillet arc
fillet segment
filling a path
Fit Points Cloud
fit tangents
fit to b.box (lattice)
fixed method
flat shaded
floating panel
focal length
focal point ellipse
focus plane
fog
fog light
font
foregounds
foreground shaders
FOV
free deformation
from
from | to
front view
G
G1 Continuity G1 Continuity on borders gaussian curvature geometric curvature GESTEL ghost glass global coordinate system glow goniometric goniometric light for radiosity gordon surfaces Gouraud shaded graduated Grids grid lines grid setup panel grids setting ground fog Group group mode group selection
G1 Continuity
G1 Continuity on borders
gaussian curvature
geometric curvature
GESTEL
ghost
glass
global coordinate system
glow
goniometric
goniometric light for radiosity
gordon surfaces
Gouraud shaded
graduated
Grids
ground fog
Group
H
halo hardware height height field helix help system hidden in interactive views hidden in rendering hidden line hide edges hide from rendering hide from views hide knots hierarchy browser High curv. factor high detail hole horizontal/vertical panes HSL
halo
hardware
height
height field
helix
help system
hidden in interactive views
hidden in rendering
hidden line
hide edges
hide from rendering
hide from views
hide knots
hierarchy browser
High curv. factor
high detail
hole
horizontal/vertical panes
HSL
I
IGES image image formats image resolution image texture mapping info box Input points Input/Output Ins Ins key insert knot insert point inspector interior region Internet Explorer interpolation method interpolation of points interreflections intersect intersecting curves intersection inverse normal invert arc direction invert direction Invert normals invert selection isoparametric curve Isoparm direction iterations
IGES
image
image formats
image resolution
image texture mapping
info box
Input points
Input/Output
Ins
Ins key
insert knot
insert point
inspector
interior region
Internet Explorer
interpolation method
interpolation of points
interreflections
intersect
intersecting curves
intersection
inverse normal
invert arc direction
invert direction
Invert normals
invert selection
isoparametric curve
Isoparm direction
iterations
J
join curves join points JPEG jpg
join curves
join points
JPEG
jpg
K
keep aspect ratio keyboard keyboard shortcuts knots adding hiding inserting
keep aspect ratio
keyboard
keyboard shortcuts
knots
L
label label mapping large buttons Lathe latitude angle longitude angle weighted latitude angle lattice order Layers color lock new off on layouts leave next leave previous left mouse button left view length length of a curve length of part of a curve lens flares libraries toolbar library tab Light adding a new editing positioning saving target light energy distribution light power light scatter light shaders, assigning light source shaders ambient area distant goniometric point projector sky spot light source types light streaks lights definition for radiosity LightWave line-arc linear method Linear Stretch lines sequence list hidden objects local axes origin local coordinate system Loft extrusion path log10 method longitude angle look at loop exterior low detail LU decomp. with part. pivot lumens
label
label mapping
large buttons
Lathe
latitude angle
lattice
Layers
layouts
leave next
leave previous
left mouse button
left view
length
length of a curve
length of part of a curve
lens flares
libraries toolbar
library tab
Light
light energy distribution
light power
light scatter
light shaders, assigning
light source shaders
light source types
light streaks
lights definition for radiosity
LightWave
line-arc
linear method
Linear Stretch
lines sequence
list hidden objects
local axes origin
local coordinate system
Loft
log10 method
longitude angle
look at
loop exterior
low detail
LU decomp. with part. pivot
lumens
M
macro macros major half axis Managers Menu marble master curve master surface Materials assigning creating deleting editing library merging naming saving MaterialsLib folder Matrix type matte max lod maximum Maya mean curvature medium detail memory menus merge merging materials message boxes metacurve metal MicroScribe-3d mid lod min lod minimum minor half axis mirror mirror along mirror orientation mirror plane mixed mixed background shader modeling library Modeling precision modeling specs modeling tolerance modeling tool panel modeling tools modeling views models library ModelsLib folder modifiers mouse mouse input movie width Multi combine MultiEdit multiple selections
macro
macros
major half axis
Managers Menu
marble
master curve
master surface
Materials
MaterialsLib folder
Matrix type
matte
max lod
maximum
Maya
mean curvature
medium detail
memory
menus
merge
merging materials
message boxes
metacurve
metal
MicroScribe-3d
mid lod
min lod
minimum
minor half axis
mirror
mirror along
mirror orientation
mirror plane
mixed
mixed background shader
modeling library
Modeling precision
modeling specs
modeling tolerance
modeling tool panel
modeling tools
modeling views
models library
ModelsLib folder
modifiers
mouse
mouse input
movie width
Multi combine
MultiEdit
multiple selections
N
N-Side Patch n-side polygons naming materials near blur near focus new new camera new entity new knots new layer new light no cutting noise factor Non Uniform Rational B-Splines non-rational curve non-rational surface non-selected object non-weighted surfaces none normal normal end point Normal scaling factor normal start point normals number of interreflections numerical input NURBS modeling curves NURBS curve NURBS surface editing surfaces NURBS primitives
N-Side Patch
n-side polygons
naming materials
near blur
near focus
new
new camera
new entity
new knots
new layer
new light
no cutting
noise factor
Non Uniform Rational B-Splines
non-rational curve
non-rational surface
non-selected object
non-weighted surfaces
none
normal
normal end point
Normal scaling factor
normal start point
normals
number of interreflections
numerical input
NURBS modeling
NURBS primitives
O
object mode object selection object status Offset curve distance surface open Open Macro open polyline OpenGL operating systems orbit order origin (scale) ortho adjust orthogonal views orthographic views outlines Output points
object mode
object selection
object status
Offset
open
Open Macro
open polyline
OpenGL
operating systems
orbit
order
origin (scale)
ortho adjust
orthogonal views
orthographic views
outlines
Output points
P
parallel line parameters paste path pathcast PDK perpendicular line perspective camera perspective correction perspective view phong Phong shaded photorealistic images pick pick-and-drag Picking disabled picking/b.box pie slice Pipe extrusion path pitch pixel intensity pixelmap plain plane plastic Plug-In Plug-Ins folder Point editing inserting pickable selection snap point bitangent circle point light point light in radiosity Point Mesh Point Mesh point editing point on curve point on rail PointMesh PointMesh from object points cloud Points distance PolyCube PolyCylinder PolyDisk polygon polygonal cylinder polygonal primitives polygonal sphere polygonal surface polygonal torus Polygons sides vs. NURBS polyhedron polylines PolyMesh from NURBS Polymesh from nurbs control net PolyMesh Info PolyPlane PolySphere PolyTorus position post-processing shaders power predefined resolutions prederined rotation axis preferences preferred arc preferred circle preferred ellipse Preserve bound. corners previewing you scene primary light sources primitives prism procedural texture profile curve profile curves profile key projecting a curve onto a surface projection direction projector Projects folder prune pull-down menus push button pyramid
parallel line
parameters
paste
path
pathcast
PDK
perpendicular line
perspective camera
perspective correction
perspective view
phong
Phong shaded
photorealistic images
pick
pick-and-drag
Picking
pie slice
Pipe
pitch
pixel intensity
pixelmap
plain
plane
plastic
Plug-In
Plug-Ins folder
Point
point bitangent circle
point light
point light in radiosity
Point Mesh
Point Mesh point editing
point on curve
point on rail
PointMesh
PointMesh from object
points cloud
Points distance
PolyCube
PolyCylinder
PolyDisk
polygon
polygonal cylinder
polygonal primitives
polygonal sphere
polygonal surface
polygonal torus
Polygons
polyhedron
polylines
PolyMesh from NURBS
Polymesh from nurbs control net
PolyMesh Info
PolyPlane
PolySphere
PolyTorus
position
post-processing shaders
power
predefined resolutions
prederined rotation axis
preferences
preferred arc
preferred circle
preferred ellipse
Preserve bound. corners
previewing you scene
primary light sources
primitives
prism
procedural texture
profile curve
profile curves
profile key
projecting a curve onto a surface
projection direction
projector
Projects folder
prune
pull-down menus
push button
pyramid
Q
QuickTime VR object movie panoramic movie Quicktime VR Panoramic Movie QuicktimeVR Object Movie
QuickTime VR
Quicktime VR Panoramic Movie
QuicktimeVR Object Movie
R
Radial Refine Radial Subdivisions radiant energy radio button radiosity radiosity quality radiosity values computation radiosity, how it works radiosity, units of length radius rails RAM rational rational surface ray cube ray-tracing raytrace full raytrace preview rear view receive shadows rectangle redo redraw performance reference axes (rotation) Reference Coordinate System rotate scale translate Reference Image origin position size space Refine refine edges refining a surface reflectance shaders registation regular polygon relative position relative sensitivity remove point removing knots renaming an object Render render current view render selected objects rendered pictures renderers Rendering buffer methods options rendering browser specs Renderings RenderMan replicate Replication method noise path surface reset lattice Reset normals resolution (view detail) revert revolution axis revolution primitives revolution surface revolution type revolve RGB RGBA Rhino RIB right view rotate rotate snap rotating the background image Rotation angle axis noise rough round rounding edges rule
Radial Refine
Radial Subdivisions
radiant energy
radio button
radiosity
radiosity quality
radiosity values computation
radiosity, how it works
radiosity, units of length
radius
rails
RAM
rational
rational surface
ray cube
ray-tracing
raytrace full
raytrace preview
rear view
receive shadows
rectangle
redo
redraw performance
reference axes (rotation)
Reference Coordinate System
Reference Image
Refine
refine edges
refining a surface
reflectance shaders
registation
regular polygon
relative position
relative sensitivity
remove point
removing knots
renaming an object
Render
render current view
render selected objects
rendered pictures
renderers
Rendering
Renderings
RenderMan
replicate
Replication
reset lattice
Reset normals
resolution (view detail)
revert
revolution axis
revolution primitives
revolution surface
revolution type
revolve
RGB
RGBA
Rhino
RIB
right view
rotate
rotate snap
rotating the background image
Rotation
rough
round
rounding edges
rule
S
s-direction safe save save save as save as model save rendering save selected saving light settings saving materials saving your work scale scale factor scale snap scaled image Scaling factor scaling noise scanline full scanline preview screen resolution scroll bar scrolling secondary light sources section section height section width sections selected, save Selecting an entity groups objects points selection box Selection Menu all all cameras all geometry all lights invert none shaded mode shaded rendering shader classes shader definition shader tree Shaders background color displacement emission foreground light source reflectance texture space transparency shading shading panel shadow mapping shadow ray casting Shadows creation do not cast do not receive production Sharp corners factor Sharp edges factor shear Shift shortcuts show edges show knots Show normals show/hide buttons show/hide construction tree Simplify Simplify curve Simplify surface single line six-sided box Skin interpolation method skipping console prompts sky sky (radiosity) slave curve slave surface slider bar Smoothing smoothing a polygonal surface Smoothness snap disabled snap in 3D snap options snap to centerpoint snap to curve snap to endpoint snap to grid snap to midpoint snap to point snap to tangent snow solid clouds solid polka solid texture solidThinking file format Solution method source object spacebar SPARSE sphere spherical Spine curve spine-based-skin spiral spline interpolation spline V order Split Split curve Split Poly splitting surfaces spot spot light for radiosity square st standard units status filters step STL Stretch Stretch curv Stretch curve SubCurve Length Subdivision subdivision factor subdivision surface subdivisions subdivisions factor super-sampling Surface area Surface Curvature surface evaluation surface intersection surface offset surface quality Surface Tangency align surface tessellate Surface volume SVD single value decomp. sweep system requirements
s-direction
safe save
save
save as
save as model
save rendering
save selected
saving light settings
saving materials
saving your work
scale
scale factor
scale snap
scaled image
Scaling factor
scaling noise
scanline full
scanline preview
screen resolution
scroll bar
scrolling
secondary light sources
section
section height
section width
sections
selected, save
Selecting
selection box
Selection Menu
shaded mode
shaded rendering
shader classes
shader definition
shader tree
Shaders
shading
shading panel
shadow mapping
shadow ray casting
Shadows
Sharp corners factor
Sharp edges factor
shear
Shift
shortcuts
show edges
show knots
Show normals
show/hide buttons
show/hide construction tree
Simplify
Simplify curve
Simplify surface
single line
six-sided box
Skin
skipping console prompts
sky
sky (radiosity)
slave curve
slave surface
slider bar
Smoothing
smoothing a polygonal surface
Smoothness
snap disabled
snap in 3D
snap options
snap to centerpoint
snap to curve
snap to endpoint
snap to grid
snap to midpoint
snap to point
snap to tangent
snow
solid clouds
solid polka
solid texture
solidThinking file format
Solution method
source object
spacebar
SPARSE
sphere
spherical
Spine curve
spine-based-skin
spiral
spline interpolation
spline V order
Split
Split curve
Split Poly
splitting surfaces
spot
spot light for radiosity
square
st
standard units
status filters
step
STL
Stretch
Stretch curv
Stretch curve
SubCurve Length
Subdivision
subdivision factor
subdivision surface
subdivisions
subdivisions factor
super-sampling
Surface area
Surface Curvature
surface evaluation
surface intersection
surface offset
surface quality
Surface Tangency align
surface tessellate
Surface volume
SVD single value decomp.
sweep
system requirements
T
t-direction tab tangecy incident angle Tangency tangency align tangency plane tangent arc tangent circle taper tapering an object target technical support tessellate tessellation text texture texture coordinate system texture folder texture placement texture space texture space shaders textured mode Textures folder texturing texturing uneven surfaces Tg length threshold TIF TIFF title bar to toggle object/edit mode tolerance tools menu top view torus track transformation inspector transformations translate translate snap translation translucency translucent plastic transparency shaders Triangulate trim trim curves trimmed surface turns two planes
t-direction
tab
tangecy incident angle
Tangency
tangency align
tangency plane
tangent arc
tangent circle
taper
tapering an object
target
technical support
tessellate
tessellation
text
texture
texture coordinate system
texture folder
texture placement
texture space
texture space shaders
textured mode
Textures folder
texturing
texturing uneven surfaces
Tg length
threshold
TIF
TIFF
title bar
to
toggle object/edit mode
tolerance
tools menu
top view
torus
track
transformation inspector
transformations
translate
translate snap
translation
translucency
translucent plastic
transparency shaders
Triangulate
trim
trim curves
trimmed surface
turns
two planes
U
U and V repeat U direction U order un-joining points Uncombine undo undo buffer uneven surfaces, texturing ungroup union units unshot up User Interface specs UV parameters uv shader
U and V repeat
U direction
U order
un-joining points
Uncombine
undo
undo buffer
uneven surfaces, texturing
ungroup
union
units
unshot
up
User Interface
UV parameters
uv shader
V
V direction V order vertex Vertical Subdivisions vertices Vertices editing View detail division enlarging a layout modes view menu view-dependent radiosity solution view-dependent rotation visibility visible grids visual representation Visualization engine Volume volume of a closed surface VRML
V direction
V order
vertex
Vertical Subdivisions
vertices
Vertices editing
View
view menu
view-dependent radiosity solution
view-dependent rotation
visibility
visible grids
visual representation
Visualization engine
Volume
volume of a closed surface
VRML
W
warp watts weight weighted weighted primitives Weld vertices width Windows wireframe wood Working on construction curves on control points on groups on hotspots on objects on points working modes world coordinate system wrapped anisotropic wrapped brick wrapped bump map wrapped checker wrapped circular anisotropic wrapped diagonal wrapped dimple wrapped filtered image wrapped grid wrapped image wrapped knurl wrapped mask wrapped mirror map wrapped polka wrapped rough wrapped s stripe wrapped square wrapped t stripe wrapped texture wrapped textured brick wrapped tread plate
warp
watts
weight
weighted
weighted primitives
Weld vertices
width
Windows
wireframe
wood
Working
working modes
world coordinate system
wrapped anisotropic
wrapped brick
wrapped bump map
wrapped checker
wrapped circular anisotropic
wrapped diagonal
wrapped dimple
wrapped filtered image
wrapped grid
wrapped image
wrapped knurl
wrapped mask
wrapped mirror map
wrapped polka
wrapped rough
wrapped s stripe
wrapped square
wrapped t stripe
wrapped texture
wrapped textured brick
wrapped tread plate
X
x plane x-axis XYZ coordinates
x plane
x-axis
XYZ coordinates
Y
y plane y-axis
y plane
y-axis
Z
z plane z-axis Zoom zoom extent zoom extent all zoom extent zoom extent all
z plane
z-axis
Zoom
zoom extent
zoom extent all
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.bmp .cld .jpg .tif .txt 3 point arc 3 point circle 3D project 3D space 3D Studio 3D text 3DStudio 3sides bicubic interpolation bilinear interpolation @
.bmp
.cld
.jpg
.tif
.txt
3 point arc
3 point circle
3D project
3D space
3D Studio
3D text
3DStudio
3sides
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